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Creatures: The Albian Years

Amazing

I played this game when I was 4 years old and it was amazing. These days I was thinking about it again and again because no other game offers its complexity and its challenge. For example the kit you have are not that simple to get (antigen, antibody and so on) so you have to search a little bit for them, there isn't the brainless tutorial telling you everything, you must discover things all by yourself. While you are trying to get a clue to the game, your norns are growing, the dangers are a lot (mushrooms, diseases for example) and at your first disease case you have no idea what to do to save your precious norn. Is like in the reality when you have no experience on breeding and you start with one subject, that subject suddenly feels sick/doesn't listen to you/get pregnant and you don't know what is the best for her/him. After certain time, you get some notions, starting to understand that that plant produce a desired/undesired effect and you move accordingly. I read a few reviews telling that norns don't listen to you. This is another tricky part, first you have to teach them the language (like a child) but at the same time you have to build a relationship with your creatures, so that they are going to listen to you more frequently (but sometimes they simply don't obey you, because they have a mind and they use it). Don't confuse this game with The Sims. The Sims - in my opinion - doesn't offer no challenge at all because there aren't unexpected events, your sims will not die or lose jobs unless you want them to. Creatures in the other hand is a lot more difficult, sometimes you are not looking at a specific norn and he decides to travel far away, till near a deadly mushroom , eating it and dying and you feel guilty about that. Genetic part is the core of the game. What traits you want to transmit? How to deal with a genetic problem? Is there any mutation? Are there any recessive/strong traits? Is a norn more suitable to transmit the traits you want and why?

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