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Exanima

This is not a game

First I have to admit this game has a freaking good idea, do a good job handle themes of death, and many medieval hellish aspects such as medical, religion, oppression from the higher class in the society. The dungeon very well made. The core value of the game is the physics-based interaction between the player and all around us. There aren't any missions, we player dictate our own all objective and mean to accomplish it so it is really immersive. The combat proves to be very challenging and countervailing. The Ai system is quite unique, they seemingly have emotion and characteristic, also they are all pretty smart. But yeah here comes the big BUT. First, the game is unpredictable which is bad, cause when players sometime predict things they can come up with a plan which of essential for the player to think more and feel that they are clever. The second thing is the game don't know how or when to reward its player but punish them hard. It's just too much frustrated getting done all the difficult and tiresome work just for nothing, the dev should try reward player with lore and information about the story at specific places that kind of relevant, stop using random looting item, you got beaten, lose your weapons and while stumbling on the ground you got beaten again and again. Please add more health potion cause you sure want to keep Derin alive to boast about your dialog system. The third problem is what happens with this game-saving options, none know how it work. In Short, what happens is the developer success in programming something extraordinary to work but fail to make it become a game. Think about the word Game and start learning from the basic idea.

11 gamers found this review helpful