I've been in love with Syberia I and Amerzone. I've liked Syberia II. Therefore, I'm a bit sad for what I'm about to write. Sokal's artwork is still a feast for the eyes in Syberia III, no doubt about it. The gameplay, though, is marred by a number of shortcomings: - Moving around is much more difficult than it should be. Kate disappears in blind corners or aimlessly go back and forth with no rhyme or reason. - Interaction with objects is made harder by the cursor disappearing or ignoring clicks. - The inventory mechanism is quite clunky. - Dialogues cannot be skipped. For a game delivered in 2017, this is plain silly. I would gladly overlook these "practical" problems, were they balanced by a compelling story development and exposition. But: - Lifeless voice acting (I've tried English and French) makes Kate seem cold and detached, less human than Oscar. - The Yukols are a mass of shallow bumbling fools, only able to tell Kate "Do this! Do That!" - Very few of the other characters come across as more than bland. - The puzzle are uniformly on the easy side and mostly very mechanical. So, while the story in itself is decently written, the atmosphere and enjoyment are spoiled too much to give a positive review.
Bringing back the feeling of loneliness, the drive to explore and the awe of navigating different worlds that the Myst series provided (with some lesser achievents in later titles) is tough. Obduction manages to provide all that and is a wonderful experience. I will mention only two tolerable defects: I expected puzzles to be tougher, but they were not bad, and I experienced some motion sickness (PC, not VR - never happened to me before!) that I could control using a large field of view and (counterintuitively) 50% motion blur.