

The game started off great with a great setting, the dialogs were ok. But after a short while it becomes incredibly annoying to read the texts on the bottom of the screen that keep scrolling in from the right on the right. I don't know, I have experienced VNs in the past, but this one somehow is a lot more tiring than others. I kept waiting for something to do actually the whole time, but all that was possible was picking some answers from a selection. While I lilke the art style and the setting, the presentation as a whole just isn't for me. Before you buy the game, make sure you play the demo.

Love it or hate it, Jedi Knight was a very unique game back when it was released. It didn't follow the trend of fast paced shooters, but offered a real storyline instead and puzzles within an 3d environment. Compared to Quake the graphics were slightly worse, but the engine was designed for a different purpose, for large levels, while Quake was made for small environments. Before I saw a demo of this game on a Voodoo, I thought my Elsa Victory 3D was enough for 3D and software rendering was better anyway ... a month later I owned one of these 3Dfx babies. The GOG version runs fine, the CD soundtrack was replaced with music files. Some graphic modes from back then don't work anymore however, it's best to use dgVoodoo2 or a similar software to emulate the graphic card. The GOG bundle also includes Mysteries of the Sith, a standalone expansion, which sadly was released with only low res sounds and instead of fmv cutscenes the ingame engine was used to prerender them - which in my eyes was also a bad decision, since the video compression really sucks. It would have been better to run the cut scenes completely ingame. The game itself however is good, it was also one of the first - if not THE first - 3D shooter to support colored lights.