


The original was a good game, but nothing to be remembered. I felt too much like lost potential. I hope the director's cut will fill the gaps left. On the technical side there's not much to say, it still feels like the original, but a little smoother. I am not much of a 'one click control' fan, but it works good enough. This time they managed to not mess around with the desktop resolution which is a great improvement, thanks. I hate it if games do that. Also the widescreen rooms look good. Sure, it looks less "retro" now, but it improves the game experience. I'm looking forward to play the full version.

For a long time I had this game on my next-to-play list, didn't care much about it. But then - after I started playing - I was convinced alsmost immediatly. Sure, at the beginning it is a bit annoying that you can't really do much for a while, but after that the game shows it's good storywriting, the not all too difficult puzzles, the great atmosphere which reminds a lot of the old Indiana Jones games, the game certainly looks and feels inspired by them. I had a great time playing it.

... that a hidden object game can be more than just pixel hunting? The amount of interaction and "need duct tape to fix the cable" tasks beats many modern adventure games. Sadly there are also many hidden things just for the sake of being hidden, on a level of "the stone figure in the forsaken graveyard holds the battery for the TV control" (no spoiler, I just made it up as an example). Sadly also most items are consumed after first use, the bonus chapter is better, it lets you reuse quite some items a few times. The biggest downer however is that the story ends right when it's getting interesting. Many questions are unanswered, if you want the whole picture, you also have to buy part 2. That's a big no-no. If not for that, it would have given the game 4 stars.

This game came out when 3D adventures were taking their first steps and all failed when it came to controlling the character. While Escape from Monkey Island and Grim Fandango had something like gamepad controls, Gabriel Knight Blood of the Sacred, Blood of the Damned tried a mouse approach in a full 3d environment - let's just say it was a PITA. This game was one of the first with a fixed camera that would only slightly move to the side and mouse controls as if it was a 2D game and ... it worked. I enjoyed playing it, the script was good, riddles ok, even if both in my opinion could not keep up with the great adventure games of the past. But for some reason I came to finish it. I guess that puts it on top of my list of games to play next.

After playing the demo I knew I had to have this game. I was just about to buy it on Epic, when it came out here on GOG. Let's just say I got super lucky. It may not be much of a challenge for experienced players, but it's fun nonetheless. The controls are solid. The level design invites to explore, the characters are all too cuddly. Since I didn't finish it yet, I'm looking forward to the later levels, So far it fully convinced me however. I can recommend it without hesitating.

I remember the end of the first episode .... "Oh..." At that point I didn't know the fable comics yet and was just shocked - at least a little bit. I am not much a fan of these choice games. I liked the Walking Dead Season 1, but never brought myself to play the rest or Guardians of the Galaxy. Ok, I finished the Batman series, but just because he's Batman. But this game ... it got me from the start. The characters are great, the story intriguing. It's just well done. Luckily enough it was released after the Win10 change in DXInput, which causes a lot of players to leave bad reviews for older Telltale games, since TT never bothered to release any patches. Other than in some other choice games (like Batman), some choices are actually rewarding. You can actually do something right for a change. Why only 4 stars? Well, it IS a choice game after all, even with a rather high adventure part in it, and I really don't like it when I have to choose who to let down. Like I said, in this game that aspect is not as strong as in others, but it's still there. Don't get me wrong, I am not against choices, in many old point and click adventure games you can choose a path or can choose different things to say for customization. But I don't understand why writers think that players enjoy the thought of having made a mistake or to disappoint even virtual characters. Well, some may do that, but I don't. I'm looking forward to the sequel and hope it will live up to this game.