Decent horror game but by the end almost everything gets rendered meaningless. It tried to be deep but then didn't and ended up being shallow. I wanted to play a character who dealt with a post-apocalyptic world while trying to preserve his sanity and humanity, not have it all rendered meaningless by the end of the game. The cat was rendered meaningless because of course the pain of having to deal with a lost one is the main focus of the story. The Director was rendered meaningless because of course the pain of having to deal with a lost one is the main focus of the story. All the fucked up shit was of course a representation of the pain of having to deal with a lost one. When someone close to you dies, your world becomes a fucking post-apocalyptic landscape. What was the point of having the post-apocalyptic setting? Green/nurture means you get to move on from the pain? Blue/nature means you don't? What the fuck am I reading? This game could've been shortened to maybe three pages of words. Everything else is meaningless filler.