Let us first get some misconceptions out of the way. It's not a war simulator. The units, names, operations and so are represented with good historical accuracy. However, the stats, maps distances, and the actual scenarios are creative interpretation of game makers. And this is fine, but I want to warn anyone that came here for a historically accurate game. Now, about the game. It's good. A good puzzle game set in WWII era from point of view of German Panzer Coprs (the tile kinda gives it away). Don't expect to spend much time commanding a M4 sherman. Each campaign is a series of scenarios on a hex map. Unit stats transition from map to map, along with prestige (the main resource). This means that you are incentivized to leverage strong suits of your units to suffer as little casualties as it's possible. This way you don't have to spent prestige to heal your units. This is not very well communicated in the tutorial campaign and the UI of the game. Each unit works in the same way. You look mainly on stats and special traits of units. Opponents have the same stats and traits visible in the UI. Most missions are 20 turns long which translates into 20-40 minutes for each mission. Sometimes an hour when dealing with more units. Overall, it's a quire snappy game and it feels very satisfying to complete objectives on turn 20 by doing some dariung manouver (which happen to me way to many times). I didn't yet delve into DLCs, but they seem to offer more of the same, but with variations. Surprisingly, I feel quite fungry for it. The main point of contempt for me is the price. 34 euros feels a little bit steep for what the game offers, but at 50% discount I wuld say get it and enjoy.