I am going to be succinct and say that its not as good as the first in my opinion. Its beautiful no doubt, the vistas and building architectures are breathtaking but its really superfical. The puzzles are not as creative as the first, some are challenging as you have to change your perspective like all puzzle games but overall a step down. Since the animations are rudamenatry and simple, its easy to naviagate the maps with speed (you're not a human, no stamina). However, the large maps pretty as they are, wore out their welcome for me. I am not going to ding them on the voice acting (some are wooden and just reading from the pages). Not to disparage Crotean, its not a triple AAA game with a compelling story that needs top grade acting talent and mo-cap. I don't regret playing but its one of those, play it once. I played the first one a few times.
It's not a good Syberia game. Quite frankly the plot is bad and voice acting is poor. Understandably, they most likely did not have the resources to hire good voice actors and match the accents they are portraying. You need lots of patience because the controls are really bad. I think what happened is the developers wanted to make a point and click to be "updated" to the modern third person game with physical interactive puzzles. The problem is I don't think they had the experience in developing the game they wanted. They are not able to program the behavior and physics of objects very well. You need to suspend your disbelief sometimes because there will be objects in real life are heavier or resistant but you can move easily in game. The NPCs wander around and clip each other and it can block your way. In a crowded area you will have to back track and walk around them. When you interact with a puzzle, sometimes the pointer will disappear or be delayed and you will have to back out and interact again. I liked the first 2 so I didn't mind paying for this to support the developers. This is not a good one though.
Its a fun relaxing game. If you are into puzzle games, you will like this. The further along you go, the puzzles do get progressively more complex. Puzzles are not difficult per se but you just need to see things in a different perspective in order to solve them. I really encourage you to not look on youtube to find out how puzzles are solved. Finding solutions helps you under stand the story better. Graphically, it still looks nice. Sometimes you have an 'aha' moment. I ran across simple things that are obvious and I over think.
I am on the fence with this one. I understand the developers passion and reasoning behind this title. It's just that they were not able to execute as a 'game' (in my opinion). If it was literally a netflix show, I'd gladly binge it, just not in this form. The game world, environment, sound (You must wear headphones because hearing the voices inside Senua's mind is important to the game) are wonderful and well done. The combat is simple but easy to control, you will "feel" a little weight behind your blocks but the actual swing and connecting feels very light. It's weird. The plot is so-so, I understand Senua's will and conviction she has on her journey and reason why the developer wants to illustrate what somebody who is suffering from psychological problems go through. But I have not and do not personally know somebody who does, I can't connect with the character and story. Somebody who has experience, may feel what Senua's going through. What if here: What if ninjatheory did not explain the meaning and reason for the development of this title prior to the release of the game. It would have been just a run of the mill (with great effort) linear indie game with sprinking of celtic and nordic lore. Most people wouldn't have thought that ninjatheory was trying to with their best intent to illustrate psychological problems and delusions. If it wasn't for the meaning and motive behind the game, I don't believe it would have received its accolades as a game. It is very unlikely that I will finish the game. One of the things that is keeping me from doing that are the puzzles. They are not hard but very tedious and it really doesn't add to the lore/plot. Maybe it was explained early in the game but I do not understand the metaphor with matching the rune characters with some of the random parts of the world in order to unlock a door. Maybe someone who is more cognitive can explain it to me (I'm not being passive aggressive here, I am serious) It was worth playing for a bit but I don't have the urge to finish it.
It's technically good looking game, the environment, atmosphere, and world is detailed and sometimes unsettling. We could only imagine what its like to live through the black plague and caught in the middle of the French and British wars. I like the game, I recommend it but its not a 'must play game'. If you skip it, you are not missing out on anything. This game is like an interactive mini tv series instead of a game. If you just finished playing an open world game before playing this, it may feel restrictive. Its a by the book, linear game. There is no exploring and the flow and pace of the game is scripted. There times where you want to speed up and run but you are forced to walk and go along with the script. Especially, when you are around Hugo. There is no 'play style' for the players, like I said, its linear, you will go through stealth, then a scripted area and eventually have to confront an enemy. You can and will use the rats to swarm the enemy at some points in the game. There is no total stealth and non lethal way to play through the game. The use of the rat hordes is interesting but its not an innovation. There are plenty of games out there that use the environment as tools. The puzzles are not challenging, they are simple, straight to the point. The voice actors are good but the flow and pace of the conversations is unnatural. They sound like they are reading from their scripts so it feels forced. There's not much else to say about the game. Just don't have high expectations.
It's a fun game, its something different. Its $5 on sale during the winter sale. Sad it took me this long to get around and consider playing it. I haven't played a DICE game since BF2. It takes a little bit of time to get used to the parkour. Have patience, its trial and error. If you have the levels memorized, try again and do it faster. Don't worry about plot or story. Most people play for the unique mechanics. Graphically, it does show its age but holds up. Even a potato can play this.
Fun timekiller, if you want to play a relaxing game then games like this are great. I used a controller though. For me, this game feels natural with a controller. The keyboard controls are fine, you can remap the keys to what you want but I prefer to use a controller for this game. The art work and atmosophere is wonderful. For some moments I felt a childhood Disney movie vibe. Not literally in any shape,story or form to a disney movie but a feeling you get as a kid watching one of those films, kinda weird on my part.
For a 10+ year old game, its aged pretty well. Some people may be frustrated with the game, especially the movement mechanics and control scheme on the pc. It will take a little bit of time to warm up to it and get used to it. The first mission is the time when you will spend the most time, after that, you will go through it pretty seamlessly. I love the stealth game play. It's not like the original Thief of course, but similar to it. I like to urge people to play older games of all genres and appreciate it before it goes away. I missed this games like this and Syphon Filter. If you play it now, it seems clunky and awkward but in it's day, it was great. The tech back then was the best available at the time so it would not be fair to compare to contemporary games as this is completely different. The story and voice acting is a little cheesy but Michael Ironside's voice acting makes up for it. Play it, its ten bucks, even if you don't complete it, try it.