checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome!
Predynastic Egypt

Good idea, really bad mechanics

I really want to like this game. It is a top-down 2D strategy. I normally love those! But this game has four fundamental problems. First, it railroads you. Either you do exactly what you are told or you loose. There is no in between. So the replay value is zero. Second, it is inconsistent with it's own rules. For example, there is a certain thing that takes 5 rounds. But for some reason (probably because the developer wasn't good at balancing and also had a problem with play testing (see the finally problem)) at some time it just takes 1 round. Because ... well the mission demands for it. Only that you do not know that before. Third, the game has a horrible first trading mission. Normally the missions are obvious. Build that, do this. But for some ungodly reason one of the first missions (that blocks all future missions) is to do the following: scout along the whole nile, then scout to the very right of the map and find a tribe. The game calls those guys philistines or something. But that is a lie. The tribe you are looking for is actually the snake tribe. Only that the game doesn't tell you. Fail to figure this out and you will run into the last problem. Finally. the horrible, horrible max round limit. So imagine you took a round longer to either do the trading mission or something else. Maybe you got a bad event? I am just kidding, the events are always the same. Anyway, in a normal game you will loose if you made an mistake. But in this game you only loose if you can't finish the game in 210 rounds or so. Why? Because the game wants to see you suffer! You will always loose just as you can see the finish line. You are always one or two rounds away from finishing the game. Just one last building. And then you still lose. Because you didn't remember one of the many (yet static) bad events. Or maybe because you did misplace a worker in round 7. Either way, it's hours of playtime down the drain! So yeah, good concept but the really bad game mechanic kills it.

3 gamers found this review helpful