The visual are good and the village/town feeling is good, with the organic paths and customizable monuments. But the production lines are tedious and handling the need of villagers is really really painfull: it's hard to see why they can't fulfill their needs and to really prepare all thing needed. Production building have a very long inertia, and you need to plan a lot in advance to avoid shortage of ressources. Also when villager upgrade their home, it create an enormous spike of material consumtion that can slow all your current constructions. Also, there is a lot of small frustrating UI problems: "continue" don't load the last save, can't select a leaving villager so you need to find him/her, can't select directly a villager from promotion screen, ... To sum up, that game was boring, when you need to wait for material production ou events. There is a lot of waiting phases where you have nothing to do while waiting to have sufficients ressources to advance.