GOG should consider adding the 3DO version of Rebel Assault to this package. Unlike the Sega CD release, the 3DO version features graphics comparable to the included MS-DOS version, but with vastly improved controls. This isn't an exaggeration—the 3DO version is genuinely playable, with responsive input that eliminates the frustration many remember from the PC release. The MS-DOS version suffers from overly sensitive controls that make it nearly unplayable. If GOG wants to offer the best experience, including the 3DO version would be a great step.
X-Wing isn’t a perfect game, but it absolutely deserves five stars for what it represents: a foundational title in the space flight sim genre, which remains sorely underdeveloped even today. I remember first reading about it in a magazine and immediately begging my dad to get a computer that could run it. That Christmas, he came through with both the machine and a copy of the game, and I was ecstatic. I played X-Wing for years, even after TIE Fighter and X-Wing Alliance were released. It’s true that the original X-Wing is the most basic of the three, but it’s still built on a solid engine and remains a compelling experience. There’s a satisfying level of challenge and structure here that holds up surprisingly well. GOG includes all three major versions (DOS, 1994 Collector’s CD-ROM, and 1998 Windows re-release), so you can pick the one that fits your setup or preference. I’ll admit nostalgia plays a part in my rating, but I don’t think there’s anything wrong with that. The game had a huge impact on me. I still remember flipping through the old Prima strategy guide, which was packed with lore that fleshed out the Rebellion-era universe—some of which has even made its way into newer material like Andor. If you're a fan of Star Wars, space combat, or just gaming history, X-Wing is worth the time.
I’ve been a Star Wars fan ever since I first saw it on VHS in 1985. Like most kids, I got into gaming through consoles — I had an NES and played the usual lineup. I don’t remember exactly when I first discovered X-Wing, but I know I saw it in print before I ever played it in person. I still remember trying it for the first time on a demo computer at an Egghead Software in Temple Terrace, FL. Later that year, I got X-Wing for Christmas, along with a 386 DX 40 MHz — probably the bare minimum needed to run it. From that point on, it became my go-to game. A childhood friend of mine also owned a copy, and we shared a deep love of the game. We even bought the expansions together — Imperial Pursuit and B-Wing — and spent countless hours flying missions and talking strategy. Even after TIE Fighter came out, I kept going back to fly for the Rebellion. The atmosphere, music, and mission design were just unmatched. I eventually picked up the 1998 CD version, but I missed some of the details from the original floppy release — like the pilot portraits and a few other touches that gave it character. This is still my favorite retro PC game of all time. And thanks to XWVM, which rebuilds the game in Unity with modern graphics, widescreen support, and even VR, it’s been given a new lease on life. For me, VR is now essential for space sims — and somehow, X-Wing still delivers. (Proofread and grammar-checked with the help of AI.)