I'm not one for writing long verbose reviews on games. What I do like • It isn’t a button masher. • You don’t have a ridiculous about of hit points. • You don’t get an abundance of magical items. o Each weapon/armor has its own strengths and weaknesses. Yes, chainmail will not be much help against blunt weapons. • Streamlined character advancement. • Tactical combat. What I don’t like • They created a great story and didn’t do enough to tell or immerse you in it. (Biggest crime in any game for me.) o It’s a civil war. No one defects from the army to join you? You have a spy master, why not some spy missions. • Peasant uprisings before you attack? • Poison a garrison’s food? • Second part of the Adamant Fortress mission. o I mean come on. • The game is more of an expansion pack versus a sequel • Unable to rotate the camera. I did like the game. It needed to be longer with more immersion. The battles could be a bit harder. I don’t mean just adding more HP to enemies. Some of the battles seemed to be more of a test of endurance and brute force. I would love to see another game. I also would like to see them make a WH40k Dark Heresy game. Based on the PnP books like they did with Dark Eye. The game’s combat system would fit. On a side note. I’ve never understood setting traps in during a battle in any game. Wouldn’t they see you? Is Dark Eye really that complicated?
I like the war game aspect of the game. And, how the dragon isn't an unstoppable killing machine. AI does well in making it a challenge. But, can be used to turn the tide of battle. What I don't like is the character interaction. Not going to give too much away. But, I felt like I was running for the modern day US Senate. What I feel is a poor choice in game design ( or perhaps it was intentional so you the player have to make hard decisions ) is no matter what or how you think/feel on these issues in real life, losing the support of a faction can cost you the campaign. Or, make fighting the war harder. Personally I preferred the how this aspect of the game was handled in Neverwinter Nights 2. My decisions were based on who least pleased with me and how can I keep them happy. Four stars for the game and minus one for the character interaction.