I bought the game alongside Roadwarden and Suzerain after playing and loving Disco Elysium and hearing these three games are very similar to it. Overall I will say that Citizen Sleeper managed to reached the high expectations that Disco Elysium set. It is a beautifully done rpg that managed to be extremely exciting and thought-provoking while being mainly text-based. Both the story, universe, and characters are able to be fully realised just with still images and a few blocks of texts. My only problem with the game is that it feels aimless from the half-way through onwards 'til the last fifth or so of the game, although the quality of the writing makes you want to continue. After an specific event in the story you're basically left without a cleat objective and left to lived in the world, with a few story-lines making you continue onwards (although many of them end far sooner than the game ending). You do get some storylines that end up in some of the endings, but it does take a while for them to get some steam. Either way. Citizen Sleeper is still one of the best rpgs that I've played. And I highly recomend it to anyone who wants to get inmersed into some fantastic story and world.
This game drinks a lot from Dark Souls (I know that, with the "Dark Souls of..." meme this statement has become a controversial one, but I really believe that this game was inspired by it). The problem lies that, while Dark Souls is a single player focus game with multiplayer elements, this game is completely the contrary, with the single player working more like a tutorial than the real meat of the game. Of course, this means that the PvP is the central point, but it's quite shallow and bare bones because the game is using single player mechanics, and the single player world feels quite empty because the resources went into the online. The combat itself is quite good (I will even say that it’s excellent), and the world and artstyle are beautiful, but this doesn't stop the game from feeling like a prove in concept rather than a game prepared to be released. I would say that this at least serves like the groundwork for a sequel that focus on the singleplayer or at least a true multiplayer game.