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This user has reviewed 28 games. Awesome! You can edit your reviews directly on game pages.
Ion Fury

Decent but with tec issues

Pretty conventional old-school fps shooter with the retro visuals. The shooting is basic, the guns are very generic, the Duke Nukem type of cheese onliners are pretty meh and the enemy types are a few and repeating. The shooting scenarios stay pretty much the same most of the time, but at least the pacing is fast. There is at least one good game idea: the stun baton. These are not really a problem, but I could not play the game completely because of the annoying technical issues. Launching the Linux version of the game requires libFLAC.so.8 which is missing from the game directory, the sounds get cracking too often after playing a while, and the game gets seriously lagging in the first two boss fights inexplicably.

2 gamers found this review helpful
Days Gone

Days Gone By

This game review is based on PS4 version of the game, so no nothing to say about the GOG version. This post-apocalyptic open-world game is a versatile mix of survival, shooter, action-adventure, motorcycling and role-playing. The RPG and the survival elements are very basic, like the melee combat and the shooting mechanics. Not really a pure survival game and not really a pure role-playing game. The motorcycling is implemented very well, taking into account the factors such as weather conditions and road friction. You can also upgrade your motorcycle and customize it to your taste which is a nice bonus. It is quite funny there are no other vehicles besides the motorcycles in this world. The main star of the game is the freaker hordes. The screaming, chasing and swarming freakers make the horde scenes very intense putting you to the real test. It is impressive that the game did not lag despite the numerous chasing freakers at the same time. The another good game idea is that the fast travel is not so straightforward like in many other open-world games back then. You need to clear the freaker nests from you way before you can fast travel to your destination. The side quests are many but they are quite repeating in the end. The main story was supposed to have different morale choices with the consequences but they were cut off eventually. There are many characters with their backstories, various factions, Deacon’s journal entries, NERO intels and so much more to give more information about the game world. And finally this game has localized into so many different languages which is always a big plus and makes it easier to get into the story. What really makes it so special for me is that I have been localized this game into my native language in those days gone by.

1 gamers found this review helpful
Lands of Lore™ 1+2

Oldschool crawling

This game review is about Land of Lore 1. For me, this game is more accessible than the older games like Dungeon Master or Eye of the Beholder. It has nice transition effects when moving around and turning. It has an auto-map, good looking pixel art, full voice-acting, fancy spell effects and nice UI animations. The only stats your characters have are health, mana, might, protection plus three skills. It makes RPG mechanics easy to understand, but it doesn’t allow to make versatile character builds. The skills have usage-based progression, but they level up very slowly and only reach about 6 or 7 level. The game is old-school in both good and bad ways. There is no hand-holding, so you need to figure things by yourself. However, the game is not so informative. Item properties are not displayed anyhow, so you cannot know what purpose does an item serve or how much might your weapon gives without equipping it. Ranged attacks have no damage feedback, enemy vulnerabilities are not told, you don't always know what is your next sub-objective and so on. The game has many frustrating aspects. The inventory is one big scrollable mess, and the same type of items don't stack. Some keyholes can be picked with lockpicks and some cannot. The combat system has dice rolls to hit apparently, but no idea what factors affect to it. Some game levels are wide and maze-like with just meandering corridors without meaningful content. The worst thing is the endlessly respawning enemies in many levels. The combat gets boring because of zero tactics with the simplistic combat system. And the game difficulty varies a lot. Some enemies are easy, but some can kill you with just a few hits regardless the difficulty setting. The reasons to play this game is just nostalgia or curiosity pretty much.

3 gamers found this review helpful
Thief™ 3: Deadly Shadows

Buggy but atmospheric

After Thief 1 and 2 games, playing this sequel was obvious. It looks so much better than the predecessors, especially the dynamic lighting effects and the real-time shadows. They add much realism and atmosphere to the game environment. It’s also a plus that Garret's torso and legs are visible in 1st person view. You can switch between 1st and 3rd person view, though I always prefer 1st person. This sequel is streamlined compared to the predecessors in both good way and bad way. Lockpicks, compass and loot are no longer as separate inventory items. Lockpicking starts automatically with a simple minigame, the compass is a part of the light gem, and there are less tool scrolling. All these make gameplay more smoother. The UI is otherwise good, but I didn’t like the big ugly Papyrus font. The game levels are now in a non-linear order with free roaming and the city hub. However, the levels are no longer wide open sandboxes. One large level is typically divided into two smaller areas with a loading screen between them. And these little areas offer less alternative routes, verticality and platforming. Garret is not agile anymore. There is no swimming or diving at all, instead the deep water is now insta-kill which is so stupid. There are no longer climbable ropes or chains, not even rope arrows which is so wrong. There are climbing gloves, but scaling walls with them is very limited. The platforming is buggy anyway. It’s common that mantling over obstacles, ladder climbing and stair steps causes Garret to stuck. The guards react to sounds quite unpredictable way. Sometimes they do react, sometimes not. The focus of stealth is more on light and shadows. I don't remember much about the story, unlike in Thief 1 and 2, except for one very memorable part: Shalebridge Cradle…

5 gamers found this review helpful
Aliens versus Predator Classic 2000

Holds up pretty well

I have not played FPS games much, but this was an exception despite the dated graphics. Darkness and the lighting work well in the levels which are too maze-like. The movement speed is high which makes feel that you are controlling a hovercraft rather than a person. There’s no even footsteps. The marine gameplay is quite typical FPS but with a survival element. Watching out the fast aliens in the darkness, and relying on the motion detector. Makes the gameplay intense at its best, but sometimes frustrating with sudden insta-kill moments like the facehuggers. And the final boss battle was unclear to finish. The guns are effective but there is no button to reload gun. And you cannot get your guns to the next episodes. The predator gameplay is a mix of shooting and stealth. The weapons are otherwise cool, but the melee hits with the wrist blades have no clear feedback. The invisibility is quite unreliable because the human enemies can still detect you even further away. The predator cannot jump high like in the later AVP games, though the levels are mostly monotonous corridors. Speargun ammo recovering would have been a nice feature, and collecting the enemy skulls too. The alien gameplay is unique being able to climb across walls and ceilings, having fast-paced stealth action and recovering health from the kills. The enemy detection is quite unpredictable, and the alien does not have stealth gimmicks. You can hiss to lure enemies and even to scare them, though they can still shoot you. An acid spit would have been good idea and bleeding acid blood on floor for as temporal traps. The facehuggers do not appear in this campaign. A missed opportunity: having facehugger minions. And there are not much AVP games around besides this one these days.

2 gamers found this review helpful
Call of Cthulhu: Dark Corners of the Earth

Could be even better but no

I would have given more stars to this survival horror game with shooting, stealth and puzzle elements. The game has some neat ideas, like the injury and healing system, minimal HUD and the sanity system with distorted visions and the suicide risk. And the early 1900s Lovecraftian horror setting is also atmospheric and unique. The shooting is just not satisfying. There are no crosshair or ammo counter which is not a problem. But super fast and randomly moving enemies with little hitboxes are problem. The enemy AI is poor, the enemies can take lots of shots before they finally fall and they even keep respawning in some areas. When the enemies are infinite and your ammo and medkits are not, it’s not fun at all. Stealth is not so well implemented as in Thief video games. You don’t have any indicator of your visibility, and the enemies can spot you immediately far away and even from the shadows. And in some areas you are forced to do sneaking in the narrow and well-lit hallways and streets crowded with many patrolling enemies. So stealth is not always an option. It’s so wrong that Jack cannot run at all considering that there are a few forced and fast-paced chase sequences. In these sequences the devs are forcing the player to do something predetermined acts, and you just have no clue what they might be. And there are also some scenes with insta-kill environmental hazards. So there are lots of repeating and frustrating trial-and-error sections. And the save system is making these sections even worse. The scarce safe points are scattered randomly, and there is no checkpoint system in-game. So when game over happens, you are forced to do same things over and over again in the worst-case scenario. Some other issues: the graphics are quite gray and low-saturated, you might open and close doors even if you are not facing them and couple of puzzles have no clear logic. There are difficulty levels and ranking system to give replay value, but I think one time was enough.

4 gamers found this review helpful
Legend of Grimrock 2

Many improves, a few issues

Everything works in the same way as in Grimrock 1, but there is more of everything. More races, classes, items, enemies, secrets, puzzles and more themed levels. The enemy AI, spell rune system and the character development system are improved from the first game. The non-linearity, water pools and multi-height dungeons makes the grid-based gameplay more varied. And also, the main menu theme is awesome. This sequel still has the same minor issues as in the predecessor. When you move and you release a movement button, the party still takes one more step. This is not good at all, especially when you have to tread carefully, but it is tolerable. And when the game gets fast-paced, the eyes are focused on the bottom right of the screen most of the time. The user interface is quite problematic. The tooltip texts are too tiny and the font is too thin making all reading hard regardless the game resolution. And I don't like how the alchemy system is different from the first game. Now you need to put your mortar and pestle in your hand slot and the alchemy happens in this little slot making the ingredient icons and the buttons so tiny to click. The game is quite heavy to run in my system. As long as the game takes place in the dungeons, it runs pretty well, just like the predecessor. But in the outdoor areas the game gets laggy significantly, especially if there are lots of trees around. Even so, the game experience is highly positive and less straightforward compared to the predecessor. Thus the replay value is also better.

6 gamers found this review helpful
Nox™

An ARPG without much RPG

A 2D top-down action game with some RPG elements and with the TrueVision system, but the gameplay was not so likeable like in Diablo or Torchlight. There are three character classes which are very locked to their roles. Warrior cannot cast spells and Wizard cannot equip swords and so on. When you level up, there are no point distribution to your attributes and no skill trees with unlockable skills. So there are no character builds at all so the character progress will be always the same with each class. There are many spells for conjurer and wizard classes, but just a couple of spells are enough to drain all mana, and this wont change in later game no matter how many EXP levels gained. There are mana potions but they are not always so common and you can carry only 10 of them. There are mana pillars for mana recharging but they are not always available in all game areas. The user interface has one good thing and many bad things. You can define different spell sets for the spell hotkeys and you can easily switch them with the mouse wheel. But inventory is clumsy, you cannot arrange your items and examining items is made difficult with a magnifying glass icon. Buying, selling and repairing stuff is also pain with so many mouse clicks. Equipments will wear down and they will break eventually, and the only way to repair them is to meet a shopkeeper. You cannot always return to the previous shopkeeper and the next one may be very far away. Besides, repairing and especially buying items are so expensive. Other minor annoyances are picking up items and the fast-moving enemies with little hit rectangles making difficult to hit them with arrows. There should be some replay value with three character classes, but the abovementioned issues don't really make worth it for me.

2 gamers found this review helpful
Torchlight

Non-serious Diablo clone

This action RPG is very much like the first Diablo but with lighter atmosphere. You have three character classes to choose from, you have a town as a hub and a multi-layered dungeon to explore. The cartoonish graphics and the caricature characters give the own style to the game and the game world is not so generic high fantasy. You don't need to do dungeon crawling alone. You can have your own pet to fight alongside with you and you don't need to worry about your pet to get killed. You can send your pet to the town to sell unwanted loot, and this effectively eliminates repetitiveness moving back and forth between the town and the dungeon. There are only three pet choices, but the mods will give much better pet selection. There are more things to do in the town than just buying and selling stuff. You can enchant your equipments to get new magical bonuses, you can combine your collected gems to better ones and you can do many simple side quests for rewards. However, there are not much useful stuff to buy, and there are no other ways to identify unknown items than having tons of identify scrolls. The random generation of the game gives replay value but it is quite problematic many times. Most of the loot is just junk with nonsensical +1 and +1% bonuses even at the last levels of the dungeon. There are some set equipments but I have never found more than two and that happened only once. Besides, there are a few minor annoyances and the game gets quite repetitive in the end, but it is still entertaining Diablo clone with easy accessibility. Also, there is a good mod support for the game.

4 gamers found this review helpful
Baldur's Gate: Dark Alliance II

A bit better than the predecessor

The PC port of this PS2 game is done like the predecessor, so mouse + keyboard controlling is just too clumsy. Once again a Xbox controller is must to have for the full gaming enjoyment. Everything works the same like in the predecessor: the combat, blocking and the gameplay. Ranged combat seems better with some sort of auto-aim which sometimes target things like barrels in the heat of combat. There are more character classes to choose which gives more replay value than in the predecessor. Though I'm not sure if the classes are equal especially for the final boss battle which is messy, unclear and disapointing. There are also some improvements like possibility to dual-wield weapons, better ranged weapon selection, more enemy types and few side quests to complete. There are less magical equipments to be looted, but you can make your own magic equipments by using rune stones and different gems. First, I had no clue how did this magic item crafting work. After some google search I finally got the idea. Though the magic bonuses from the gems are very minor and the whole process can be very costly. The game gets quite repetitive eventually. There is only one merchant in the game who has not much good to sell, and there is not much use of money besides buying things and the magic item crafting. The game level themes are varied, but the layout is pretty straightforward mostly lke the gameplay generally. Besides, the jumping mechanic is still pointless in this game. Besides, I have noticed that there are some recycled musics from Icewind Dale and recycled ambient sound and SFX sounds from Baldur's Gate PC series.

9 gamers found this review helpful