Incredibly interesting Metroidvania, with much influence of Bloodborne. Good graphiuc for the style, interesting bosses, nice music (great sound effects, your footsteps change based on location), simple yet fun fighting mechanics (can be punishing if you are accustomed to invincibility frames after falling down), althou it could better show special atacks of weapons, I learned about it just before last boss, after defeating secret boss!
Let's face it: comparing Numenera to Planescape is a low blow. PT was (technically still is) based on a well established setting of D&D worlds. Most of the worldbuilding, fractions in the game, monsters etc. were already described! They just took it and used it to create a story. In most cases creators from BI grow up playing D&D. Numenera simply didn't have that support, so they had to figure it out mostly by themselves. For the game itself, it is amazing. It looks beautifull, it gives interesting story, and every single place have something interesting to add to the world around (and looks beautifull). It was so refreshing experience after so many cRPGs that were... simple in their construction. While combat is the biggest flaw of the game (simply by not being enough of it), it was interesting when it happend. I think the compromises they did moving P&P into computer game were well thought. The music and sound are also to my liking. Overall it gave me what I was expecting: good old cRPG with a lot of text in a mysterious world you have to discover by yourself.