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The Wheel of Time

Surprisingly good

As an avid Unreal fan I hadn't heard of this one Uengine 1.0 game before and I am pleasantly surprised by it, it looks great, BSP holes and all, great texture work, it's always fun for me to explore these Uengine games and look at the many different ways people worked with this engine in contrast to Unreal which I am knowledgeable in. (This game has working ladders and many things Unreal never had). All Unreal commands work in the console, I recommend playing 1080p. Higher resolutions it's difficult to see the UI. There's even a couple of points you can reliably cause a GPF error so you know its 100% unreal. You have tons of air control too compared to UT or Unreal so moving and dodging is super easy, in fact some enemies dodge just like the Krall from Unreal. The story is a bit mediocre, to avoid wheel of time nomenclature you're basically a powerful sorceress who can change weapons/spells using the 1-9 keys, there's healing, fireball (eightball/rocket launcher/your no.1 spell) and levitation and other cool stuff, it feels very 90's. It's actually pretty decent, unfortunately some spells give zero description as to what they actually do, even after testing I'm left scratching my head, there's AI spell casters and a lot of the time I have zero clue what they are casting or doing but it hurts a lot. unfortunately for all your strength and potency while playing as this character, during cutscenes you are still backhanded 1950's style into a cowering state onto the floor by one of the main villains...yeah I don't think much of the story, long cutscenes...extensive albeit competent voiceacting...massive exposition dumps... It's charming at first but it really will depend on your mood. From an Unreal fan perspective I thought this was really cool, but there were a couple of maps I got fed up with, so I just typed ghost (then 'walk' to walk..) into the console, picked up all the items and found the exit.

6 gamers found this review helpful