It's an interesting concept but, after finishing it a first time, i think it falls short : - it's really too short, the map is tiny - It's pretty guided and straight forward ... sometime boring with very long textual giberish - It's graphically poor ... borderline ugly - weak and annoying gameplay : it's slow even when runnning and messy - The roleplaying part is in the end useless (you just don't have enough time to really develop your character in such a short story ... adding points to categories have a very marginal effect on anything ... it doesn't really change anything in the game) - the dice mechanic can be frustrating and kind of unfair - the main character, you, is hard to like imho - the co-main character is also hard to like - the side caharacters are hard to like - They're all bold caricatures of their archetypes In the end i understand it needs to be played several times to explore variations, but i feel it's definitely overated : yes it's different and worth playing, the psychological aspects are good, but the storytelling is really not that great, it's not really challenging, it's pretending to be intellectual when really it's full of political and sociological clichés ... it's pretty much just an old school textual police adventure with limited depth ... so 75/100 is more than well paide.
Totally my kind of game, and it's not like there's a plethora of games like Tunic on the market. Very intuitive gameplay and at the same time a wonderful feeling of being lost not really knowing what's happening or really what to do, there's a great mood in this game, the world is nice, the soothing music is a bit repetitive but does the job, and there's no need for a hardcore gaming machine. Enjoying every minutes playing it thus far.