So, this game is a really great concept: basically, what if you treated space combat like submarine combat and slowed things right down and made stealth a major factor. The universe itself is also similarly interesting - although only partially developed. It takes hours to get *anything* done in the game; this may sound like a criticism, but the pacing actually kinda works. It makes things a tense when you know you can't just load a save from 5 minutes ago in the last system and makes one question whether or not you are actually stealthy enough when pirates can easily ruin your day if they spot you. Sadly, the game itself isn't getting further updates: the developers needed to move onto other projects, and it's more or less stalled. The game in it's current state isn't bad, but it has a flaw making me hold back on general recommendation: stability. It crashes. And when one considers the pacing (slow), you can lose a lot of progress from one of these crashes. It's a niche game - one for space/submarine sim fans; and sadly, it didn't find a large enough audience to be developed further (programmers have to eat, after all), but as a concept it's certainly worth a look. I'd only recommend getting this on sale, and even that, if you're specifically interested in the idea. It entertained me for a few hours, and I really wish more games embraced the modempunk aestetic - but it's not finished, unstable and sadly it's not going to get any better.