my first review i think, and i never have thought it would be a bug rage induced one :( the game seemed promising or at least not too bad until now, in the first 2 hours of play i found myself once in a seriously unbalanced scenario that cost me a prisoner, but returning to the same level with another character i found a completely new dungeon so the semi impossible situation was not there anymore, not the best player experience but ok. near the start i found an inexcusable bug, but at least it never happened again so i passed over it: in the first dungeon that every character have to play (to acquire the first 2 skill) once i found that the door to the last enemy was not there! the dungeon was isolated with no exit, i had to kill the character on a poison vent and rescue it with another character! that's mighty stupid, specially because the first dungeon is not random at all (same room, room disposition and monster, just the connecting corridor and furniture change) but it happened only once on the first dungeon so it was not a huge drama and i passed over it. BUT it was an example of really bad bug present in a theoretically finished game, and not the worst that there is as i discovered later. Today i started the game again and found that the chest with the common loot was empty! All the object accumulated in like 15-20 dungeon runs had disappeared, except the ones in the character stash. and is not an unlikely fluke, i repeated the bug easily, dropped one item in the common stash, exited the game, restarted the game and the stash was empty again!!!!! there is a really small chance that the bug is less horrible of what it seem, maybe some "features" with no warning, but the faith in the game was shattered. I'm thinking of a refund, at minimum i won't touch the game until those bugs will be patched! p.s. (ubuntu 14 here)
in this game you are a tiny resistance force in a galaxy with like 80 system controlled by the two AI that you must terminate do win. you must explore the map to find your objectives, the two AI to kill, many advanced factory and research labs that will allow you to produce more varied and more powerful ships, some old superweapon to reactivate and a plethora of minor and not so minor other bonuses. but every planet you conquer, every significant damage you do, you attract more of the attention of the two AI, enhancing the amount and tech level of the ship reinforcement in the other planet and attracting more waves of enemy ships that attack you. it's an RTS but you essentially control the pace of the game, between the setting of the speed and possibility to pause to think and give commands on one side and the choice of what you conquer and how frequently enhancing the AI responses. so it's really much more a strategy game than a real time click fest. you must explore then make plans, choose what to conquer for the benefit (in new ships, positioning advantage or various bonus), devise tactics and ship mix to respond to the enemy attacks and breach his defences and finally decide when you are grown enough to try to kill the first AI and if you fail weather the response, regroup, rebuild and try a new plan