

Really wanted to like this game but after playing a few hours I am bored stiff. I enjoy dialogue, wandering around, exploring and interacting with items, huge adventure fan here but this game just doesnt have a point to it, at least not after hours of wandering around. It has some of the worst minigames around, really really bad arcade games for an ex. Talking with npcs often has no purpose as well, just empty dialogue that doesnt change much after story progression. Theres a story hidden in the game, I just am tired of trying to wrangle it out, doesnt help my main char is stuck on a long past relationship in a most emo way. I like RPG maker engine but seeing the same game assets with even the same flavor text attached to them game after game shows a lack of originality. pros: lots of exploration, flavor text, npcs to talk to, some vague missions, dogs, etc. If you like wandering round games to explore and get immersed this will suit. cons: i found the music blaring and obtrusive. no option to tweak game graphics, audio etc. game assets are seen in other games even down to the flavor text. wandering vague storyline and equally vague quest progressive and objectives. Really strange starting sequence that after a few minutes I found out was just to select your char sprites. clunky UI to use items (ex. to use item, hit esc, directional arrow to tab over options, enter, directional arrow up/down to select item, enter, enter to use until gone or action done, esc to get out of menu. repeat ad nauseum to look at each item in inventory or use other food, if there was a way to shortcut this i never found out). after awhile of this I wondered why I was still playing when i have hundreds of other games to explore. uninstalled and hid it in my library. I may if bored try the game again but I doubt it.

The 3rd Walking Dead installment is a mixed bag, the graphics are still crisp and clean, the action very graphic and the voice acting superb. What brings down this season are the myriad QTE scripted moments and their subsequent confusion. Add in many moments where in the midst of supreme action the characters stop and begin a conversation about feelings, right smack dab in the middle of crap happening. Obtrusive ads and online buying options are ramped up till every break in the episodes are full of pulsating click bait. lol The devs bring in many ways to do their quick time events, which is a problem. Is it going to be a rapidly pressed Q with final smash of E, directional arrows, one stab at Q, or E, or even press shift and E. Add in aiming reticule with huge lag often leads to death and reload. No idea why they thought having so many ways to wade thru timed QTEs were a good idea. The story is good though, not as grim as season 2. More touchy feely which is problematic. They are years in survival mode and we are pressed into making stupid decisions that dont reflect a survivor environment. Often script choices end up in crazy unplanned responses which leads to frustration. No way to rewind without having to redo the whole episode. All that said, its still a decent game, buy on deep bundle sale like I did and you wont regret it.

1st time player, no nostalgia here. Not a vampire groupie and I even avoided this title for years based on watching a few minutes of a Lets Play (VtM Redemptions) and thought it looked rubbish. Recently decided to give it a try and found a really immersive, indepth game with adult theme and humor. It surprised me how good it was, from the controls, inventory and interface to the expansive locations to explore and the many ways to level your character. What was lacking in a tutorial was made up with hasty peeks at the online wiki, trying not to get any spoilers. Lot of confusion as to what does what, especially to how the leveling system works but pretty soon you get used to it and just enjoy the game. Pros: Decent enough graphics, a bit blocky characters but not too shabby, adult theme, lots of coolio characters, mysterious storyline, vampire munching, werewolve fighting, puzzles, lockpicking, spells, cool weapons, all add to a fairly deep game with huge replayability as choices matter, clans matter, loyalties matter. There are several ways to finish tasks, whether thru brute force or stealth or cunning. It begs you to replay and see what diff choices will make. Cons: Minor mechanical bugs such as getting stuck in the landscape, some glitches which require reload,none of which were game ending. Plenty of saves to reload back to. Adult theme can be embarrassing to explain to casual observers who walk in while your char is at the stripper bar Marked this game as a favorite and will do another playthru on a diff clan just to see what happens. Runs right out of the gate from GoG with no bugs or errors. truly a fun, different kind of game.

Bought the whole walking dead franchise in a bundle sale, already leery about these kind of games being not really games but just novels with silly interactions to make the player feel like they are connected, like opening doors as actions lol but I found myself enjoying the playthrough, the story drew me in. Perhaps it was my terrible choices that made for heart wrenching scenes, whatever it was I found myself invested in the characters. Pros: Great graphics, a bit blurry and nondescript sometimes but overall nice. Decent voice acting and an immersive music score that doesnt intrude. Some jump scares, some terrible scenes and choices. All good. Story line superb. Cons: more times than not I found myself fidgeting with the UI in order to get interactive icons to display, which they tended to have a very small window to activate with a strange lag, so if you swept your mouse too fast the icon wouldnt show, etc. In fact, the whole game is learning how to game the system to proceed the story, getting the right angle to show interactions, learning how to manage the insane quick time events etc. lag is very problematic with combat actions, often by the time you got the mouse moved/centered to display the action it was too late. Biggest problem with the game is unskippable animations, dialogue and scenes which was very annoying after death, or trying to find solutions to puzzles and hadnt yet found the way to jiggle the game to display the actionable icon or dialogue. As for dialogue choices, sometimes the reactions just didnt go with the actual dialogue or event. often times the results of choices made no sense, felt scripted and made to create a linear drama. you cant play either good or evil as the game forces the results into a same linear path. still.... one wants to try. even with those cons, the main story keeps you invested in the game and indeed, like me, wanting to replay to see if you can keep a person alive etc.

This point and click adventure game is top notch, from the beautiful hand painted art, fluid animations and top tier puzzles and incredible moody music. the game is very atmospheric, the art work immerses the player in the gritty world. Its not scary per se, just creepy. The voice acting is good, the lead character likeable, the puzzles are very innovative and can be brain teasers. Interface is easy to use with options for mouse, or keyboard. mouse is what i used with no problems. Why the one star deduction? Its biggest flaw is a simple one to fix, having skippable animation ability. That highly realistic animation for elevator gets real old for the 100th time. Same for traveling, always a long animation sequence when all you want to do is quickly go back and pick up that item for another puzzle. The biggest downer of all was for a maze puzzle with every failure you had minutes of redoing animations in order to just get back to where you failed at, only to fail again and have to redo the animation sequence again. Im sure this one puzzle had the most downvoting for the game, like I said, its a shame. All they needed to do was put in that skip option and it would have been sweet sailing. there are some pathing problems in the game and your character can be hung up on corners for awhile till they sort it out. Other than that is was perfect. Be sure to let the credits play out for some ending scenes. I used a walkthru to get thru that horrid puzzle, without which there is no way I could have finished the game, which would have been a loss as its almost a perfect point and click adventure game.

Didnt expect much from this game due to the really blurry looking graphics, but playing on windowed mode helped a bit and pretty soon I was immersed in the story line and exploration. This is a pure point and click adventure game with some very easy combat few and far between. I was between games, tired from 180 hrs of Divine Divinity EE and not really wanting another huge game. this one was just right, it took me around 12hrs to play, pretty much nonstop. like i said in the header, it was pure enjoyment. Pros: Really beautiful handpainted backgrounds and detailed landscapes and character portraits. Lots of flavor text and objects to look at. Inventory was kept to a few items and disappeared after use so that limited alot of random combining irritation that is found in most P&C games. Everything was very easy to use, UI, inventory, save anytime you wanted with an autosave in case you forgot. Load time was minimal, in short, no mechanical problems with the game. Puzzles were pretty easy for the most part. I did get stumped early on as i didnt realize to rt click an item after use and missed vital clue. One very clever and unique puzzle. Lots of exploration, dialogues and characters to interact with. The voice acting was superb, enjoyed the female lead immensely.the music is very good, indeed the end credits song was stellar, done by the devs themselves. The story has multiple endings . Cons: Sometimes quick travel had to wait as your character traveled to the exit first, which was required before accessing the map. in settings you could enable a faster walk. One puzzle had an annoying length of replay text to get thru as you tried out various ideas, all skipable but could have been handled better. The game is very very grim and macabre at times. appropriate for an post apocalypse game. I found it mesmerizing and the lack of the usual UI or puzzle irritations found in this genre just let me play it with full enjoyment. well done


Fresh from playing event0, fullbrights previous game I didnt have high hopes due to the many bugs, high cpu use, lags, glitches and annoyances that game had but boy did they get it right with their latest offering. Pros: didnt think the AR icons of characters would work, it looked pretty terrible in the trailer but gameplay using it was great, intuitive and immersive. The story unfolds gently, based on how much you explore, everything can be manipulated, turned over, read, peered at and oogled. If you race thru the story you will miss all the char development and back story. the use of Augmented Reality is shown in flash backs, recorded bits of station time, like found footage in movies. A timeline will superimpose on your screen and you can fast forward or backtrack to your hearts content, following crew as they move around, accessing their personal stations for added flavor text/background. I found it very immersive. The whole game is immersive. they went into exact detail of what it would be like to live on spinning space station, how you lose gravity at the hub, gain it on the spinning ends of the wheel like structure. you can peer out windows and watch the station move around you as you explore. There is minimal music, but it fits, glimpses of personal music stations by crew, overheard station elevator music etc. it can be eerie at times but not scary. The story builds up to a point where you dread to proceed as you have formed bonds with the crew and station cat lol. ending is not a let down. game ran seamlessly on high settings, easy to save, pause. Cons: wish it was longer, I got many hours out of it because I took my time exploring every inch. no other cons that i can think of overall a terrific engaging adventure game with seamless interface, realistic space physics and intriguing space drama story. did i mention the cat? lol

Too many stupid design choices make this intriguing space story game irritating. Pros: the space walking bits are well done and impart the real feeling of being in a spacesuit and maneuvering, and o2 dependency. the animation for airlock pressurization is good. the online logs are credible and interesting to explore. There is a story to find, it just takes patience, and its ok. the one song on a loop is ok, does add to ambiance, tho it gets old fast. Cons: so many. 1st and foremost, humanity is smart enough to launch an interstellar ship but doesnt have a clue how to do self opening doors with sensors? want to go poop? walk back to computer and input code to open toilet. want to walk back out of room, go to computer on other side of room and input code to open door. every bloody time. second, idiot AI interface. this is not a point click adventure game. this is a choose your own adventure text novel. you will spend all your time typing infinite ways to get the AI to do something, ANYTHING to impart game progress. EXTREMELY LONG LOADING TIMES. I timed 5min to just get the game to start, and for each progress save, others have up to 10 minutes. extremely high cpu usage. i clocked 4.5mill on my pc. stuttering mouse movement made better a medium settings but still irritating. what for? not the graphics, there are maybe 5-10 objects to code, no water, no particles, no wind, no npcs, no weather, just a very plain spaceship hallway, a few monitors and space with painted stars in background. no excuse for this poor optimization. SHORT gameplay. couple hrs tops. most of it messing with ai text inputs in frustration. there were times of enjoyment, i liked the space suit bits the best. the ending(s) were lackluster and anticlimatic. with some fine tuning the game may have been fully enjoyable at much lower cost.

Huge fan of the series and looked forward to this latest installment. However, the obnoxious puzzles, especially the timed one at the end brought the game to a hair pulling screeching halt of irritation. Pros: great graphics and style, fabulous FMVs with the wonderful original cast for the most part. Intriguing storyline and lots of exploration and voiceovers for flavor text. collectibles. easy to use point and click functions, fast travel, 3d seamless usage, great music. Cons: at times its easy to lose track of what you have to do next so there is huge repetition of going to the actors on chandler st over and over to get new dialogues options in order to unlock progression. Other minor intrusions were the constant 4th wall breaks to give nods to dev team, backers and what not. ok, one vanity room with pics of devs is fun and interesting but 6 or howmany? plus multiple flashbacks with old games vids just pulled the game flow to a halt and wrecked immersion. by far the worse flaw is its puzzles, not in their complexity which were very complex at times but its interface. when you clicked a puzzle component it would zoom OUT and the actual monitor section of most puzzles were only 3cm x 4 tiny window. the mouse hotspots within this window were miniscule, at times only a few mm, forget being able to read text or knob identifiers or anything. add in timed insanity, it all just sucked. i had to fiddle with my mouse pointer speed in which to finish the last infuriating puzzle. do yourself a big favor and play on adventure mode which allows skip puzzle function. they are hard not in the good way but rather in interface way. overall, an enjoyable romp ruined by obnoxious puzzles. There are plenty of reasons to still get the game, its wonderful characters, and exploration are top notch. tesla level scared the bejeebers out of me.

Many little annoyances lead this game to be one of patience amongst all that it does right. Pros: Beautiful graphics, astounding combat effects, playing as a mage is one of pure awe, the devs really put the magic into this class like no other game. secret chests and exploration galore. pawn system is surprisingly fluid and easy to use. ... see a bloke on the landscape .. hire him/her for as long as you wish. Same goes for your own carefully crafted pawn, in fact you hope that others will make them their go to pawn. Character customization is a joy, you can make your avatar into pretty much whatever you want from old/ugly to cliche majestic, and you get to see them in play in many cutscenes and closeups unlike other games. so why the 3 stars? Cons: Many niggling hassles in gameplay for keyboard. Every darn thing needs several keystrokes to complete. Want to use your combat spells? activate them first with a key, then use your mouse controls, which is awkward as they interfere with wsad keys. Every task is a multi menu hassle with awkward key mapping that tasks your patience and flexibility. exorbitant inventory management due to a ton of craftable items that make the variations of the same thing. none of which is really explained. pawns interfere by picking up stuff too which you then have to manually sort/store via several menus. in the end i just started to skip looting, it takes several hits to crack open chests to get more trash to have to sort out or try to craft into who knows what. you can map 5 items for quick use, but there are so many healing/buff items that its worthless to bother. biggest prob is NOTHING is explained, there is a small manual that does little to impart what anything means. there are few to none tooltips in menus and game. enhance items at huge cost only to see it obsolete in the next alley. messy line of sight targeting combat. i see a great game in here, but all the aggravations are making me put it down.