The execution of the rhythm mechanics is great, the soundtrack is excellent and fits the game well. Very much worth the asking price. Successful runs take about 50-60 minutes. There are some "overpowered" items or item combos but since it's a single-player game i really don't think it matters. I've encountered 1 minor bug, audio settings apply when you set them, but on subsequent boots, you have to re-enter the options menu to get them to apply. It remembers that I set master volume to 40%, but doesn't apply it until I go to the audio menu. The guns all feel right, in the sense that the shotguns are punchy, the pistol is fluid, etc. and the little animations when picking a gun up are cute. There are random global "events" for each map when you load in, such as barren, where chests don't spawn and you don't get any drops. If that happens it's worth resetting since you're really getting screwed and there's no penalty for doing so. They can be good too, so it mostly balances out. Honestly the game peters out difficulty-wise towards the end, Ive completed 4 runs so far and getting past the 4th level more or less seals the deal as you'll either have enough good items to carry you or you won't make it any further. I've unlocked everything there is so far, the challenges are fun but I haven't tried them all yet. The characters, at first unlock, only differ by their health total and starting weapon. You have to beat the game with them on easy/hard to unlock their secondary/ultimate abilities. This is a fine system but it leaves the characters feeling a bit empty to begin with.