Scorn is a unique game that blends puzzle-solving with an eerie atmosphere, later incorporating some shooting mechanics. Its surreal and distinct art style feels more like an “experience” than a traditional game, which stands out in a crowded gaming market. That said, the game ultimately wasn’t for me. I went in expecting a Doom-style shooter, only to find a non-linear puzzle game with little guidance. While the visuals were intriguing, I found the lack of tutorials, text, or clear objectives frustrating. Having to rely on walkthroughs to progress dampened my enjoyment, and I gave up after a few hours. Overall, while Scorn might appeal to fans of atmospheric and unconventional games, I can’t recommend it to those who prefer clear direction or traditional gameplay.
Truly an amazing game, more like an interactive film. I really enjoyed playing it. The game will really make you question your decisions sometimes and some decisions might quite literally impact the lives of everyone. This game also teaches you that friendship is important and that friends are always there for each other. Don't forget that a true friend will love you for your personality not for your wealth or fame. Nowadays, it's way easier to find fake friends, those who just wanna use you, but a true friend wouldn't do that. One more thing to add, life indeed is strange.
Superliminal makes you look on problems from a different perspective. It makes you think "outside of the box." It also teaches us that some things aren't always what they seem to be. Sometimes you just need to step back and take a look from a different angle, gain a different view of your problem. Sometimes the solution can be right in front of you, yet you don't see it, unless you look from a different perspective. The solution is always there, you just have to look at it from a different perspective, and you'll see it.
I've got to say it, this game is a masterpiece. It makes you look on artificial intelligence from a whole different perspective. Can a robot be considered human? That, looks like it, is the main question this game tackles with. The composer, Damjan Mravunac, did a very good job with making the soundtrack which I find myself listening to everyday on its own. I'm also really proud of the way they did the Croatian audio and I wish they added it for the Road to Gehenna DLC, too, which by the way, I just started (at the time of writing this).