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This user has reviewed 35 games. Awesome! You can edit your reviews directly on game pages.
Astral Ascent

Impressive Looks, Exasperating Design

Astral Ascent is visually and audibly stunning, but despite its strengths, I struggled to enjoy it. As soon as I started, the game bombarded me with mechanics, and despite the abundance of descriptions it often failed to explain core connections between them, making choices unclear. I figured things out after playing for a few hours, but once I grasped the basics, it all felt disjointed - more like a collection of features than a cohesive system. Immersion was frequently broken during gameplay by some mechanic or awkward UI/UX decisions and storytelling issues. I might've still enjoyed the game despite that if it wasn't for the saving system. Progress isn’t auto-saved and you can only save and quit to menu when you spawn in a room. Quitting anywhere else - even two steps away from where the save icon appears - erases the entire run. And if the game crashes mid-run, which player reports suggest happens often, all run progress is again lost. I haven’t played many roguelikes, so I’m not sure if these issues are common in the genre. But in the ones I’ve tried, I didn’t run into them. I can see why others might enjoy Astral Ascent, but for me it just doesn't work.

4 gamers found this review helpful