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Cyberpunk 2077

Looter Shooter not an RPG.

I'm not going to talk about the bugs and crashes as I've been fortunate to not have that many on PC (maybe it's because I have an AMD card?) Don't get this game if you think it's like the Witcher series - IT'S NOT. It's more like The Division 1&2, Borderlands, and The last 3 Assasins Creed (especially Odyssey). Here are some things that I didn't see pointed out in the other reviews : 1. DONT GET CRAFTING. It's useless. The number of materials you need is 6-10 larger than the lvl you will get. Ex: Upgrading a gun might cost 8-16 epic components (you need to dismantle 8-16 epic guns for them) and you will get a max of 6-15dmg. Crafting an epic item will always cost 1-10 LEGENDARY components (why the fuck do I need an epic item if I have 1-10 legendary ones already?) 2. Getting the ability to remove modifications from guns and clothes will cost you 14 points in crafting. How the fuck did they think anyone would get it? Making it 4-5 points would fix most of the issues with using crappy looking clothes with high stats because I can't remove the mods they have. 3. Melee combat and stealth has only ONE animation. Yes, you read that right. If you do a stealth kill you will get only one animation for the entire game; all 100+ hours of it, the same thing over and over again. Mantis Blades are even worse - if you do an instakill it will impale the NPC for 1-2 seconds (the animation). In this time ALL the other NPC's are free to shoot at you. 4. Hacking is useless: they have an AI car company but I need to find 4 numbers to hack his brain implant? GTFO There was a rumor about a Dev playing 175+ hours and not finishing the game... I know why: he was still looking for those fuking legendary components to upgrade his "Wolf leather jacket and Black Unicorn" he got as a pre-order bonus while playing melee and looking at the same impale animation. for 45+ hours.

9 gamers found this review helpful