

There are lots of decent point & click adventures that, at some point, include a situation where you have a timed or other driven motion to accomplish. This may appeal to many, for me it is the death to any point & click adventure. This particular game is killed in about the second minute. Not sure what it adds to the game, but to me it takes out the relaxed puzzle-solving mood. Restarting the scene again and again also erases any immersion that could have developed. So, no idea what the other 98% of the game looks like, but if you don't like pressing keys to avoid getting killed, this game is not for you. The first minutes revealed nice graphics and not so nice voice acting.

Loved the first version for its narrative pace, ethical stance and the game mechanics with its dices and counters. When I read about part 2 that 'your dice can break' I feared that it might disrupt the just this kind of soothing flow-with-a-little-bit-of-spice balance. But it didn't and this sequel is different enough to be a fresh experience and close enough to the original to keep its identity. Brilliant in many ways and highly recommended for all beings with or without a soul. On a side note: producing, playing and liking games (and other art) with non-binary characters has turned almost to a political act of resistance by itself in these interesting times (2025). For this alone: buy the game, support the dev. Thanks!

Solid point and click adventure. The graphics are adequate, the voice acting is not bad at all. Walking/flying around is sometimes a bit tedious. The story plays out nicely, the puzzles are not simple yet not extremely hard and there is a very good hinting system avoiding spoilers (this in itself causes an extra star). In general, much attention has been paid to the story/text.

Yes, 'controller supported'. I don't have a controller and the way this game is supposed to be played ('Press W while moving mouse' (huh?) or 'Q or E for an action' (what action?)) completely eludes me. I never gave up on a game so early in the past 40 years. Then again, maybe I'm just getting old ;-)