

Lovely pixel art without that low effort sprite stretching over unity model and two or three above average musical tracks (rest is decent) - that's about it. Functionally zero effort put into level design, enemy mechanics and core gameplay idea of health pool doubling as ammo which makes regular "exploration" (game is 100% linear and will take you through almost every area by itself) too easy and boss fights a chore. Wouldn't recommend to anyone, life is too short for cold coffee, bad food or unpolished slash bad games.

I love this game. Everything that has been discussed in earlier reviews as con is a positive for me: micro managing, constant battles, insistence on customization and paying attention to what's happening in the log... it takes back all that has been present in mid 90s to early 2000s era crpgs and repackages it without much changes aside from some qof improvements. If you liked Icewind Dale 2 and BG2 you should like Dragon Age as well - it falls somewhere in between those titles as far as everything goes.

I had fun playing it and I don't like pnc adventure games very much (on the one hand it sounds like a compliment but on the other I may lack perspective). Puzzles aren't that far-fetched (with few exceptions) and the plot is engaging (especially how main thread intertwines with the story of oriental princess). Worthy epilogue to previous title, wish there was a third part showing what happened to those characters next.

Art direction and music (especially!) are great. Anything else didn't really stood the test of time - from graphics (prerendered backgrounds still look somehwat nice though) through gameplay to puzzles. I wouldn't buy it if I haven't played it when I was a kid but for $1 when it goes on sale the only thing you're risking is your time. Works fine on Win7 64bit for what it's worth.

Never played first or second game. To keep it short: exploration is fun (traversing could've been faster without depleting the stamina meter), music is excellent (truly!), visuals according to today standards mediocre to subpar (beautiful vistas in myrtana and nordmar, low poly low res textures in varant - human and animal models as well as the animations are awful even though they weren't going for realism = orcs do get a pass ; smooth travel without loading zones was impressive in 2006 and even today feels nice), everything else is bad (story, combat, skill tree, progression...). Worth the money on sale when's it down to below $3, not sure if it's worth the time. I replayed only because it came out when I was still in high school.

It really is - worse than you'd had hoped for but better than user scores would indicate. Just an average 3A stealthy-ish game that happens to have a word "thief" in the title. I can see that a lot of work and even appreciation for the source material was put into the development but unfortunately producer's demand for modern visual and gameplay aesthetic screwed it up because they were implemented somewhat mechanically. Honestly, it really boils down to whether you want to spend time on it. If you're a fan of the original and have played fan missions (dark mod included) as well as games like Dishonored you can give it a go. To everyone else there are ton of better options available out there. Personally I don't regret 10 days I have wasted on "th4f" but I also don't remember much from it (exception being references to the older games) and it's unlikely that I'll ever be coming back to it. 2.5-2.75 stars out of 5 seem fair.