The indie game that I play consistently almost every week for years. The replay value of this one is insane. Spelunky's single player adventure game is always divided in 4 areas (if you don't count the hidden secret one): mines, jungle, ice caves and the temple. You will play sequentially 4 levels of each area. Every time you start in the first level of the mines and work your way up (or, in this game's case, down) towards the temple last level. You descend from the top of the level towards the bottom, avoiding traps and enemies along the way. You come equipped with bombs, which allow you to break through the ground and walls and do high splash damage to enemies, and ropes, which allow you to climb back up a small distance in case you want to take another route. You also have a whip which you can use to kill enemies very close to you as a last resort, although it has a very short range and you need to time it properly. You may also jump on the enemies Mario-style to do damage to them. You also can find active and passive items along the way to help you like a shotgun, which you can use to easily kill enemies from afar and does a lot of damage, a jetpack, which allows you to fly upwards, downwards and sideways very easily so that you won't have to manoeuvre yourself across the level or even an mystical ancient eye that allows you to see through the rocks to find hidden gems and, also, allow you to find a hidden level. The game is incredibly addicting and fun, mainly because of its randomly generated levels. Every time you start a new run, the level layouts are randomized, so no two runs are the same. Items, traps and enemy placements are different, sometimes to your advantage, other times not. This randomness can, sometimes, be very unfair.. Like you failing to stop an enemy from hitting you, that stunning you and making you fall into a spike trap beneath and boom! You're dead and have to start from the mines again. Yes, it's permadeath. All in all, it's fun.
This is the embodiment of 90s blood and violence extravaganza. Running over pedestrians, destroying public property, breaking into other peoples' homes and smashing against opponents' cars is all fun and strangely satisfying. The game is divided into groups of 3 regular levels and one mission level. To unlock the next group, you need to beat the current group's mission level and, to unlock the curent mission level, you need to beat the 3 regular levels first. This makes the gameplay sequential for the most part although you can revisit already completed levels from the past in any order you want after you unlocked them. In regular levels you can either race against your opponents through a bunch of checkpoints on the map in a circuit a predefined number of laps, kill every single pedestrian on the map (this is very difficult) or, the most fun way, massacring and blowing up all your opponents until you're the only one left standing in the whole level. Achieve any of these goals and you win the level so that you can move onto the next one. But there's always a timer that you have to be wary of, the total time depending on the difficulty you started the campaign with. In the regular levels you can add to the time you have left by killing pedestriants or attacking and damaging opponents, which just continues to incentivize violence. You almost never start out with enough time to just purely race across the checkpoints so, one way or another, you will have to start causing mayhem, either to your opponents or to the people around you, even if you want to play the peaceful way. Some mayhem will always be in order. Aiding in your destruction are power-ups scattered systematically across the maps that only add to the fun like giving you a giant metal spring ability with which to launch opponent cars flying into the air, wrecking them. Or Mine farts out of your car's backside. Yes, really. Or automatic pedestrian zapping passives. This game is just complete bloody bliss.