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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Saint Kotar

Good Atmosphere...the rest not so much

I backed this game on Kickstarter because my wife an me we like to play point and click adventures and the athmosphere of the screenshots spoke to me, felt kinda like the Black Mirror series - which we like. I didn't play it right when it launched, it already contained the patch with the new voiceovers. The best thing about the game is the atmosphere and nice looking backgrounds. And that alone carried it for us. We finished the game. The rest of the game is pretty flawed in my opinion. The story is convoluted and because the names in the game are unfamiliar ones most of time we asked ourselves "who was that again?". It also jumpes all over the place, at one time one of the characters, all of which are pretty unlikable, is at one place in the mountain in the next scene he's back at the village and so on. Even though there is a map there is no quick travel. Double clicking on the exits of a scene does not exit it immediatly but you have to wait until your character walked all the way there. The animations are meh. There is just a handful puzzles in the game, none of which are remotely challenging. 90% of you playtime will be listening to conversations. There are deaths in the game which you cannot foresee and after one you can just continue where you left off and take the non-death route. The worst of all is that the end of the game is pretty abrupt and goes to the same credits that play when you encounter a death. We needed to double check that that was the end of the game. So bottom line is that I do not understand why this game gets so many things wrong that the genre has left behind in the mid-90s. The games premise and atmosphere had so much potential.

12 gamers found this review helpful