

Suckered into preordering for cosmetics, progression bug fix deployed on Steam but not on GOG ( at the time of writing. ) The overall experience left a bad impression; transitioned from wanting to play on release to waiting for the fix, regretting my choice of platform and looking for something else to play, so I may be overly negative. From what I could enjoy of it: Dungeons are a la Binding of Isaac, without bombs, keys and spacebar items. You get a random weapon and spell at the start of each dungeon, with maybe a chance to replace one of them. You can pick from two tarot cards a few times per dungeon, but effect on gameplay seemed minimal ( +1 heart or better chests, more damage or more mana drop, etc.) Combat is faster than Isaac, with dodging. The base/cult management is Don't Starve + Stardew Valley + Oxygen Not Included, but very limited in scope and world size, with essentially none of the exploration and overall very stripped down. The premise ( cult leader ) promises more than it delivers. There is no mystical eldritch subtlety, and there is no -cult- per se ( see Cultist Simulator ) The best way to put it, I could see this being a bugged Don't Starve Halloween DLC; on mobile.