I found this game to be approximately composed of 50% Cutscenes 20% Walking Around 15% Sneaking Around 10% Fighting 5% Solving Puzzles It has a great story, but left you with a sense of being incomplete, most likely because it continues in Dreamfall Chapters, but it should still stand on it's own. Combat and stealth were poorly implemented. Combat usually involved either aimlessly swinging your sword/staff/fists while the enemy just stood there or they were unbeatable. Fortunately, there were ways to avoid many fights. Sneaking generally involved attempting to solve puzzles while trying not to be seen and constantly hitting save/reload because it was so easy to die. I didn't feel like I could take my time to try and figure out a solution like I could with the first game because of this, so I had to look up the answer online so I could get past these unpleasant parts of the game as quickly as possible. When there were puzzles to solve, they were a little elementary and often involved "hacking" or "lockpicking" which involved playing a minigame. The story did make it all worth it and from what I understand in Dreamfall Chapters, the combat system (and stealth?) was scrapped in favor of more puzzles, so I'm very excited to play that. As an aside, Dreamfall was only available in Windows and XBox 360. The Xbox version was too expensive and windows just tends to be unstable, so the game crashed on about 10 occasions. I'm happy that they published the new game on Mac as well. Overall, if you're looking for a game with lots of interesting adventure game puzzles to solve, this probably isn't it.