I know it's a little mean to talk this badly about a small indie game, but it has a lot of problems. It's poorly optimised despite looking like a mediocre 360/PS3 game. And while the graphics start out OK, it inevitably ends up being dark grey hallways and barely lit environments. And there are a ton of loading times. The gameplay is a poor man's Amnesia: The Dark Descent, hunting for notes, keys, and batteries, but with none of the enemies or puzzle solving. It also has a feature that claims to be like the sanity mechanic from Eternal Darkness, but is just random jump scares that get incredibly old incredibly fast. For the first half of the game has "puzzles" in the form of collecting items, which is tedious, but these "puzzles" devolve into traps that can kill you and semi-transparent ghost dogs that can kill you, both of which are hard to see because of how dark the game is. And I haven't even got to how all overt the place the game is. There is one random area that is an homage to the 1997 film Cube along with a doll that looks like Jeff Dunham's Grandpa character. And there are parts of the game where you just suddenly appear in locations that have nothing to do with the mansion and don't properly transition to, like a theme park. Give this one a miss.