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Train Fever

guessing the rules

This is a guessing game. They don't actually, like, tell you the rules or how the game works or ... anything. The "tutorial" consists of maybe the equivalent of a page or two of text that gives you the barest clues to how to get started. The game here is not to build a railroad, but to figure out what the rules are by trial and error. You'll discover pretty quickly that if you're going to have trains running in two directions on a single line, you need to build sidings and signals. Ok, fine. if you know anything about railroads you might have guessed that. But how do you build sidings? Where do signals go? There's something called "waypoints". Not a clue what these are for or how they work. How do I know what goods anyone will ship? I set up a route delivering oil to an oil refinery and that worked fine. Then I saw there are "iron mines", and if you hunt around a little you will discover that "steel mills" want iron and coal. So I built a station near an iron mine and another near a steel mill and ran a train between them. They never shipped any iron on the train. Okay, maybe I need to have both iron and coal available before they'll ship either. So I set up another route to bring coal. Still nothing. Was the station too far from the iron mine? Was the other station too far from the steel mill? Was there some other problem? Not a clue. I don't like games where I have to reverse engineer the game to figure out the rules. Okay, in real life, maybe owners of a railroad wouldn't know exactly how many passengers would ride their trains, etc. But surely they'd have a clue, especially when considering transporting raw materials to a factory. Like, before spending millions of dollars building stations and laying track and buying trains, wouldn't they talk to the factory owner and ask, "Hey, if we ran a rail line in here to deliver coal, would you use it?" But there's no way to ask. You have to build the rail line and see what happens.

26 gamers found this review helpful