Point-and-click adventure where you play as a newly crowned king who needs to stop the evil sorcerer who is about to break free from his seal. Although the setup is trite, the actual game is anything but. It's very KQ1 in that you're given minimal direction and allowed to freeroam. You can even go straight to the bad guy's castle from the starting town if you want. (Obviously you will not be at all prepared). And the races--fun-seeking fairies, Arabian space aliens, and shapeshifters who can not only look like anyone they want but anyTHING ranging from a tree to a swamp to a tentacles monstrosity--are a welcome departure from typical fantasy stereotypes. Overall, A+ for the story. Unfortunately, the actual gameplay just kind of sucks. Minimal guidance is one thing, my family spent years of enjoyment trying to beat Conquests of Camelot (a game that can be speedrun in 12 minutes with no skips). But there's lots of pixel hunting, especially for items you aren't even aware you need or can find. And the puzzles... ugh... one of the first puzzles you run into involves 8 tiny fairies (small glowing Tinkerbell balls) that rotate between three colors, and each provides a different piece of information based on what color they are. The end goal is to talk to the correct fairy when it is the correct color--basically knights and knaves on steroids. Hopefully you can see how this would be difficult if you were just given the 24 pieces of information but when you add in tiny, indistinguishable sprites it's just not even fun. There are just too many puzzles like that that take fiendish difficulty and then add in poor interface and it's too much. I gave it a couple hours using a guide and wasn't feeling it enough to finish.