The control interface is quite old, out of time, and also very buggy. But the gameplay is fine (that is, D&D 3.5 rules are interesting). What I really have a problem with are the stories/plots. I feel that they are not on par with the other Obsidian games. Original Campaign: The TRPG adventure vibe is authentic, but the plot is just average. There are many places along the sword coast to visit, but the map elements are reused too often, which drastically break the immersive experience. Mask of the Betrayer: The story happens in Rashemen, and is the best in NWN2. There are fewer places to go visit, but there are more variations of map elements. Namely, the maps are more well made. However, there is something like hunger system that runs constantly, which drives you to do everything, wasting the great sceneries on the road. Storm of Zehir: The game system is drastically changed. You moves your pawn on an overmap for a lot of time. The plot is average. The inner maps are well made. However, in most towns, you can only access the tavern or your trading post. It's a pity that we cannot freely tour the cities of Samarach. Mysteries of Westgate: We go back to an authentic TRPG adventure with this one. The plot is ok, but all events happen in (a few districts of) the city of Westgate. It means the maps are more well made and detailed, but I also feel like going to more places along the deagon coast.