Modern game developers should be required to play Thief I and II before creating new games. Thief is a very intuitive and immersive game from the first person perspective. No other game that I have ever played has offered such a natural sense of movement through the game environment that actually made you feel as though were actually there! Its dark, its big, its confusing, its spooky and the environments are inventive. The game is almost void of HUDS, on screen maps, player avatars, player names, pop-up text etc. The game can be very 3 dimensional with you scaling a wall or a pile of crates etc. which works well with a sandbox game but would be somewhat contrived with a linear game. This isn't a FPS of turning a corner in some industrial complex and shooting 1,000 rounds into yet another horde of zombies, special forces, aliens etc. Instead, you may be in an underground city where you are literally lost for an hour. Interaction with people, objects and doors is intuitive, relevant and realistic. It is a huge 'sandbox game' that is completely non linear with several objectives. Ambient sounds along with dialogue from odd parties and your own character are very immersing. There is a ton of dialogue that is going on that you overhear just from walking by. It feels like you're there, it sounds like you're there and you move, walk, run and climb naturally.