Take: 1) the hero/minion/spell mechanics from Hearthstone, 2) turn-based combat on a hex grid not unlike that of HoMM3, 3) roguelike elements in the form of relics, random events, permadeath, random rewards and a level tree all of which seem strongly inspired by Slay The Spire, 4) aesthetics and world-building that kind of looks like Ori & The Blind Forest; - and voila! You get Oaken - an eclectic roguelike deckbuilder that fuses all these seemingly incohesive elements into an experience that I found overall rather fun. The mechanics are slick and not excessively reliant on RNG. Success or failure hinges more on how you handle the combat and the deckbuilding than on what you roll, in spite of the roguelike elements. I know roguelike deckbuilders are a genre that's been so overused by game devs that the creative potential remaining therein can be seemingly exhausted, but even if you feel like you've played enough of those, this one could as well be worth a try. The graphics, sounds, mechanics, possible interactions - I can't really name anything clearly bad about the game, which is pretty impressive.