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Castle on the Coast

Hidden gem in the 3d platformer genre

This game controls like a charm, which is essential with 3d platformers. The physics are floaty, sometimes even slightly janky but the game is made with that in mind and isn't too hard to begin with so the quirks, rather than being an annoyance, end up opening the way to new fun modes of traversal by abusing the engine in clever ways. The game is both forgiving to less skilled players while offering a decent challenge in terms of speedrunning. The cute and colorful graphics are very reminiscent of A Hat in Time but the game has its own visual identity that ste sit apart from its counterparts. The music is also really good, I hope the soundtrack will be released one day. The sound design is endearing as well, for instance the drums when George rolls are an excellent way to convey what's hapenning on screen in a funny way. It reminded me of Ape Out a little. The level design is much better than I thought before booting the game: each level is fun to explore and the McGuffins manage to be reasonably easy to find without exploration becoming dull. There is an option to disable invisible walls, which doesn't break the game too much, a testament to the cohesiveness of this small world which can be explored like a small open-world instead of disconnected levels. The story is good enough and the full voice acting is an appreciated effort. All in all, I had more fun that I expected, probably the most fun I've had with a 3d platformer since A Hat in Time and Mario Odyssey. Also, I would die for George.

6 gamers found this review helpful