Been playing for 6 minutes, softlocked 3 separate times (once in dialogue, once after attacking the goblin, and once after getting hit by the spikes that I'm pretty sure were a few inches ahead of where my character was) and got stuck under the wall where you're supposed to roll for the first time. Is this really this bad of a game?
Personally, I've never much liked the turn-based, strategy RPGs. They always felt slow and boring, and just weren't what I enjoyed. Then I started playing the first D:OS on a whim, not expecting much from it. As it turned out, I was pleasantly surprised by the amount of care and dedication put into making the game exceptional by Larian. I loved every second of it, though combat still felt clunky and unnatural to me, and even when I would make what I thought was the right move, it always seemed to turn out incredibly poorly. Still, after finishing the game, I reflected on all the times I had reloaded a save after my party had died or been decimated, and I realized that wasn't upsetting to me really at all, that the overall story, art, and mechanics of the game had won me over and made me forget about the struggles and frustration I would normally have felt. Well, then I just had to see what all the fuss was about with D:OS2. It couldn't be that much better than the first game, could it? Despite the impossibly high standard, this game catapulted itself so far above and beyond the bar it's genuinely unheard of. In fact, so many things I thought I loved while playing the first game I now realize were shoddy just based on how clean and developed the mechanics of D:OS2 are. Everything has improved, even the things that didn't really need to be. The sheer commitment to excellence put forth by Larian makes the Fort Joy escape simulator worthy of at least a few thousand hours of everyone's time.