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Cyberpunk 2077

Underwhelming and Unfinished

Unfortunately, despite how much I wish it weren't true, this game suffers from problems almost across the board. Aside from the now well known bugs/performance isues (which are inexcusable in a full price release) the core game just feels like it was cobbled together at the last second. The gameplay itself is thoroughly mediocre at best, with unimpactful gunplay and an incredibly barebones stealth system ripped straight from every other stealth game ever. Hacking is just kinda there. The world does look incredible, but once you stop to look at what's going on around you you'll quickly realise that NPC's and vehicles have no emergent behaviour, they simply walk/drive around on rails with no interaction with the world whatsoever. Within the first hour of the game this already left night city feeling empty, a hollow shell that the devs were never given the time to fill. A quick summary of a few of the games other weaknesses are it's less than excellent driving, relatively bland characters, lack of objectives other than kill x or press E on y and a waaaay overcluttered UI. The biggest dissapointment for me, however, is undoubtedly the RPG elements of this game, or rather the lack of them. For how much CDPR talked about choice in the marketing of this game I'm baffled as to how few actually impactful choices there are at all. The life paths are completely linear stories with no effect on later V other than some occasional fluff dialogue choices, and if this was the intended way for this to work it was massively oversold. Ultimately this game falls well short of the most important benchmark of all, it's worse than the Witcher 3 in almost every way.

13 gamers found this review helpful