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Monolith

Roughly cut diamond

This game is a true gem, though admittedly, it's a rough cut. You can clearly see the makers know what they want to tell and they do it to their best effort. The voice acting is spot on and really carries the game. They've done everything they can to make the controls as easy and natural as can be. It has this classical feel without having a resolution from the early nineties. You can see they've done their best to avoid the classic point-and-click caveats. And they've acceded mostly. The puzzles are logical. In each part of the game you have a limited amount of rooms you can go to. The mini-games are fun and meaningful. You can even skip them if you want to. You can use space to see all parts you can interact with. And that's where the roughness shows, from a modern point of view. If you're stuck, there's too little hints to point you in the right directions when interacting with object for the umpteenth time. If you're stuck, there's a built in walk-through though. But dynamic hints would have been much more fulfilling. Also in the cut scenes you see a future version of yourself, which look younger and altogether different from you're normal character. When you put on your spacesuit, you suddenly become curvier. Some animations clearly miss the mark. The sound changes on your voice from a space-suit or the environment are just that tiny bit too much. All this is clearly noticeable, but it didn't make it any less enjoyable or engaging. I just makes you wish the creators would have had a bit more budget, so they could have made the game they envisioned in all it's glory. As it is, it's a wonderful intriguing exploration as you slowly discover what's going on and what happened to you. I haven't finished it yet, but I presume it won't be very long. But it's well worth the money as you can clearly feel the love that went into making this game.

37 gamers found this review helpful