First of all it is in development with warts and all. Don't be surprised if you get stuck pretty early and have to surrender the game as unplayable beyond a point. That said it is pretty fun until you get stuck. On the plus side a lot of effort has been put into graphics making it a very rich playing experience. You can stop at any point and get a 360 degree view from where your hero stands. A fair bit of work has gone into dialog which gives the game some depth. And game play is pretty clear; you are guided from one objective to the next without much room for confusion. On the negative it is a little too guided. There is one plot line and any deviation from it won't last very long. Even the fights don't leave you with significant choices. While I prefer a little more sandbox feeling in games, it is not a fatal flaw as you can still get caught up in the story. Another problem the game has is balance between fighting groups. Most groups are relatively easy as long as you have taken the time to look for arms stashes and booty and put some thought into arming your team. But some are near on impossible. I did one battle around 10 times trying to figure out the trick to winning it before I finally gave up and returned the game. I have nothing against puzzles, but provide some clues or leave the puzzles out of the game. Another negative should be fixed right away. Even though your group is getting stronger and stronger the player has no sense of that at all because your enemies are also getting stronger and stronger. You get better gear and magical items and it seems like you are just stuck in place. I think a player would get much more sense of progress if they could see the impact their new gear is having. That could be fixed by keeping enemies similarly difficult but increasing the number of them to keep the challenge up. Another option would be to keep enemies similar until introducing a new kind that is much harder. All in all, fun but should be improved