*This review comes after completing the whole game (30+ hours) and maxing out the perks in all chapters. Before this game came out I had it on my radar due to its unique design, being a cross between the colourful 60s aesthetics with a design being inspired by A Clockwork Orange and Patrick McGoogans "The Prisoner" (of which I am a big fan). After forgetting about it for a while after it entered early access (after it spawned the memetic "Charismatic Duck" glitch), I discovered it was finally released at v1.0 at E3 2018 Pros: The video segments of the Uncle Jack character are brilliant, the actor really knocked it out the park and it proved to be one of the most immersive parts of the game. Coming out of this game, I would love to see what new media projects he is part of as his acting is top notch! The story based missions and fleshed out missions are excellent, funny and strange however this missions are few and far between and you'll find that some fleshed out missions descend into fetch quests. I felt it was a good series of stories which kept me engaged with the characters, Sally's arc in particular was high stake and really helped paint a dystopian picture of Wellington Wells. Cons Open world wasn't really needed or utilised well enough in the game. You found that the distance between everything acted as a time sink for the story than a world to explore, a much smaller world with more in it would be better. Glitches are still hampering story beats, Sally in particular would stop all dialogue after being in combat and would not resume until the game was exited and entered. Needs less time between story beats and missions which don't require traversing the map and returning to just get to the next bit of story, I felt that these were just there to increase time which is a pain. All in all, I enjoyed it for the story and design but the open world combined with quests which are there to pad out the game time doesn't lend itself to a second playthough.