I have mostly completed the first level but have given up, yet again. The atmosphere and lore seem intriguing and I want to find out what's going on but the clumsy controls and some questionable design decisions ruin the experience. The lack of a save function means that any mistake makes you repeatedly do exactly the same large, time-consuming sections again. The combat so far is annoying but trivial. It is annoying because of the input lag, it is trivial because enemy AI is the same. You also have to go into "combat mode" which is archaic and annoying. You can also simply lure any aggro enemies into a room and shut the door on them but you don't get the XP. Using 2 handed weapons works ok but I couldn't fight while holding a torch and most of the areas are very dark so you need the torch because you need light but the enemy AI doesn't. The 100% combat strategy is to simply run into your opponents and your companion hits them while they're down. There are some decent environment puzzles in one section but the 3D manipulation of objects is awkward - sliding an object forward sometimes results in it being thrown backwards, so the challenge is mostly about fighting with the UI. Companion AI also needs work as I put a plank over a pit to walk across but my companion just walked into the pit and died. So, of course, I now have to repeat the last 2 hours of UI puzzles again. No, had enough, I give up. I hope the devs can fix these issues as there is such a lot of good ideas but it's not fun atm.
Very difficult to get into as combat is awful due to unresponsive controls (I used KB and mouse). Initial quests are boring and there is no manual only an annoying in-game help for the basics. However, it got better. Ranged combat is ok, not good but better than melee (for me). The quests get more fun and the world is varied and interesting. The graphics and sound are very good the English voices were ok. The back-story is largely told thru audio recordings and notes that you find and they really added to the immersion and involvement with the world. The recordings play automatically but the notes can be a pain to read as you end up searching thru your massive inventory to read the note you just picked-up. The story-line was different and had enough substance to keep me interested to the end. I thoroughly enjoyed my time from about 10 hours in when I figured out how the crafting and character advancement systems worked and didn't have to run away from EVERY encounter. Don't give up.