I would say that Cyberpunk 2077 is a great RPG. Personally I've enjoyed the experience, and it's worth every dollar I spent on it. The story is engaging, the characters memorable (lots of them to memorise though, but that's another story), the dialogue immersive, the voice acting is fair, and the game mechanics are (mostly) solid. I've encountered many bugs, but nothing game-breaking (just UI glitches and quest givers talking over each other). One thing that kind of irritates me with this ilk of RPGs is the obtuse and abstract crafting mechanics. How does one 'upgrade' a Katana with some epic component? Also how/why do weapons have levels? I mean you pick up a katana at level 2 and then the same katana at level 5 is much stronger. I understand that this is done to make looting more interesting, but honestly it doesn't. I'd understand if this was made from a more powerful material that is unlocked, say, at a certain level (i.e., Skyrim style), but right now it feels like I'm stuck in a cycle of picking up weapons that quickly become outdated. This is quite a bad thing for crafting, where it feels unnecessary to do so, since a few levels down your crafted item will quickly become redundant. The music is not all that. There are no memorable scores (think Witcher 3 and how memorable the music score was for the hags, the bloody baron, gaunter o'dimm, etc.) To make things worse, the fight music is just... crazy. Think cat stepping all over a synthesiser crazy. The car ownership mechanic leads to grinding. Why not allow us to 'reprocess' stolen cars and keep them? The world does not feel alive, but it is beautiful. Cops give up at the drop of a hat... I mean I butchered three of their friends, do they really not care? They also have powers of teleportation apparently, since they just spawn behind you. Things just explode at random and insta-kill you. Hit a canister with a Katana by mistake? BOOM! You're toast. It can get really frustrating in melee.