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Control Ultimate Edition

I don't get the hype

I adored Quantum Break and really liked Alan Wake. But playing Control frustrates me. Weird but interesting story and great combat (mostly follows the template of Quantum Break with new moves). However the game doesn't flow as it should, I wish Remedy's quality assurance had realized that a bad interface and long load times -on an SSD- are very detrimental for a game: -you get 15-20 second load times when you continue from a save but also change floors, every time you die, if you fast travel between check points for a secondary mission... This is especially irritating since Control is not easy, but the frequent Game Overs send you back to the latest control point, which effectively means around a minute to load and walking back to where the fight was every-single-time you die. Also difficulty feels very uneven. -There's a bunch of collectibles to pick up and read to find more about the story, but there's no "Press Y to read" what you just picked. You need to: pause --> go to the collectibles menu --> select the collectible type you just picked --> scroll down the menu to look for it --> Finally! I'm the type that reads everything, but for Control I don't feel like navigating through the menus every other minute I'm not fighting. -No tutorial for the crafting system or secondary missions. I hate reading through tutorials as much as anybody, but feeling clueless is worse. Resources are somewhat scarce and I don't really feel a difference when I equip mods or select board countermeasures, only crafting new weapons. Overall I'm happy for Remedy that Control sold well, considering Quantum Break didn't despite being a masterpiece. If you have the chance try Control for 1-2 hours, it 100% gives you a feel of what the game is like. If you like the beginning you will like the rest, if not... pass.

8 gamers found this review helpful