The visuals, animations and sound are all well done. The story is serviceable but poorly written and forgettable. The choices in the game are mostly superficial and the upgrade system isn't very deep. You will see everything the game has to offer in terms of the gameplay within the first hour of play. The combats are repetitive and become very boring, with every map being an open field and very little variations in the enemy units. The tactical turn-based combat isn't necessarily bad, but is simply not for everyone. The thing I didn't like about it is the my-turn-your-turn system that discourages you from killing enemy units (taking them down to 1 hit point makes them weak and takes up enemy turns) and puts the player with the most units at a disadvantage. It just feels wrong and backwards to me and I can't enjoy it. When you take the enemy down to 1 unit, the combat enters 'Pillage mode' where all of your units get to move before the remaining enemy unit does. This is done to counter the fact that the combat system would have given that last unit an endless amount of turns, but I in my opinion the problem pervades the system, it's just a bad way of doing tactical combat. As an original Kickstarter backer, I can't say the game is bad enough that I feel my pledge was wasted, but I didn't personally like the game and couldn't actually finish it.