Not a bad game but it leaves you desiring for more once you reach the end. The good: - Art is beautiful. Exploring dungeons and the town is a sight for sore eyes. - Available in multiple languages. - Characters are interesting. I loved Garoo's sort of partner and father-daughter dynamics with CJ and Isha. - Story is fairly decent without spoiling it. - Controls are decent using a controller, and the default control scheme works perfectly. - Fast travel. You'll still need to run around in the town a lot but the fast travel saves you a crap ton of time. The bad: - Side quests are VERY repetitive errands. You can skip them, but the Link Attack system upgrade is locked to your quest stamp progress, and if you want to get 100% achievements you have to do all the non-repeatable ones anyway. - It takes some time to get to the core of the story... - ...and the story ends way too quickly after you reach the core of the story, feeling like an incomplete game. - The fact that this game and its sort-of sequel are completely different genres adds to that feeling of wanting more too. I love Suikoden but I also want a direct Metroidvania sequel to this game with CJ, Isha and Garoo as the main characters. - You're stuck with very basic movesets early in the game, with new ones getting added when you upgrade your weapons and armours. I initially thought "this feels like a crappy Metroidvania" until I saw the upgrades. Combined with how it takes time to get to the core of the story this game can feel boringly slow for the first few hours. - Voiceless. - The 3 playable characters (it's more like 3-in-1) are fixed. Kind of wasted potential since there are a few characters that feel like they should be playable too. The neutral: - Difficulty is on the low side for a Metroidvania game, every boss was a pushover. I prefer a harder game, but this makes it player-friendly. It's a fun game but I wouldn't pay the full price for it. Wait for sales.