The story is very straightforward. Posh Lawyer, Kate Walker needs to get a signature from the owner of the Voralberg automaton factory. So that her boss, can complete the sale of the factory to Big Toys inc. The entire game is about solving every problem that gets in Kate’s way of find the owner. But during this journey Kate Walker also discover new sides of herself. The npcs in Syberia play minor roles. Only helping or hindering Kate for a short while, before the story moves on. There is not much difference between them. And the characters representing Kate’s past are all, obviously designed, to be unlikable. Many of the scenes in Syberia are beautiful enough to hang on your wall. But, for a game, they are very static. The music, which is pleasant, only plays when you discover something new, or solve a puzzle. Which makes progress very rewarding. During most of the game, you hear some kind of background static, like wind or the air conditioning. The beautiful but static background, in their subdued colors, together with the minimalistic audio design, creates a very somber atmosphere. Enhanced by the slow pace of the game. The animations are nicely done and the game makes sure you watch them. every character turning around, or every set of stairs that Kate walks, you have to watch. And everybody in Syberia takes their time when they talk. At least you can skip through the dialogues if you choose. Most of the puzzles are easy and logical. While some are solved because there are only a few items to rub together in every scenario. All in all a beautiful and worthwhile experience.