The puzzles are very easy at the beggining. It's difficulty increases a little bit in about 75% of gameplay. So it's more like an exploration game than a puzzle game (so you'll gonna use the map constantly). The real mistery and challenge come up with the anticubes, that are very well hidden. Well... I was expecting more from the game, although I can't stop playing (a thing that usually happens when I play japanese games). The graphics are beautiful, simple and creative (I even kept a few minutes observing the beautiful simplicity of a moving worm on the ground). Finally the sound fx and music blend perfectly with the environment. Congratulations, Phil Fish! I don't think you are an asshole (I understand you =D ). Maybe if you work better the difficulty and cleverness of the puzzles (like Braid) you're gonna improve a lot the fun factor of your future games. Thanks!