What a crying shame, it looks great and has an interesting enough premise... It works with disorienting camera views much like early resident evil games, except even worse and more unfairly. Aiming is clunky as is, then you take a step back and suddenly the monsters aren't in the picture cause you entered a different view. On top of that they need several good hits, All fine and dandy, if saving was available in reasonable intervals, But first having to replay the whole prologue because something that kills you was designed to look like the graphic card acting up, upon which I looked for my phone to document it instead of getting our of there.... and then replaying half an hour because safepoints were so far apart and I died a completely unfair death... well, that's when I gave up on it. With regrett, cause it looks cool and the puzzles were pleasant so far.
A bit of Fallout some Bioshock.. sweet enough, if a little repetitive and lacking in really cool things to just run into. Yearning for more depth here. Shooting was smooth and fun, reloading a bit of a drag. Autosave only saves when you re near a typre writer anyway, so pointless. Hope they get a juicy budget for part 2.